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It’s never accurate from board game makers

      What is never accurate from board game makers? You will be astonished but it is unnecessary to doubt the ability of the custom board game makers to fix it. It is a technical problem that can never be avoided during the manufacturing of board games or the card game printing production.

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      Take a look at the two pictures first and try to tell the difference. If I don’t give you any tips. Seldom people will notice the difference. Well. I will show you another two picutres to tell the difference. You may have soon noticed the obvious deviation between these two game cards.

  The left game card is defect while the right game card is what your custom board game standard should be. However, in the actual manufacturing of board games,  Mold Cutting  Has Never Been Accurate! Measure it with a ruler and you will see the deviation in the right game card is actually greater than that in the left game card. But why do the eyes find it acceptable in the latter? This reason is simple.

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 As people would often say, comparisons make differences. It is with the reference formed by the peripheral frame in the left game card that deviation is magnified and seems more apparent to the eyes. The right game card covers the whole card with an image and thus weakens players’ visions. Therefore, if cutting deviation would affect the experience of game playing, we would recommend card game designers design their card in the way of the right game card.

Wingo-games-board-game-maker-custom-board-game-game-cut-mold

      Certainly, not all the board game manufacturing factories would lose their way of printing card game products with frames. Notably, the actual size of game cards will slightly differ before and after the board game printing, and surface treatment as stretches and contraction will happen to every material in different temperatures and moisture. Dire consequences will occur if the board game manufacturing factory can’t deal with these small differences appropriately. With careful mold adjustment, strict workshop temperature and moisture management and rigorous quality inspection, WinGo can manage cutting deviation within +/-0.5-1mm range, which can basically meet the needs of most games. Consultation and precaution before production matter greatly if a certain game requires extreme deviation control. Plentiful manufacturing board game experience can always enable WinGo to manage the optimum deviation and adjusted its production mode before the mass card game printing. An ounce of prevention is worth a pound of cure. WinGo won lots of reputations about the quality control.

wingo games-board game maker- custom board game-cutting line

      It is hard to imagine how plain paper takes the shape of delicate playing cards, tokens and chips. They not only come from board game designers’ inspiration but also from the evaluation, review and adjustment of the card game printing engineers. Professional engineers from WinGo will analyze and evaluate the board game design sheets on receiving them to secure proper margin and blood setting. They will superimpose cutting lines and the image to find out problems beforehand. Any issues will be fully rectified in case of irrevocably dire consequences in the board game production. This is why WinGo would require designers to make cutting lines in vectors and place them in separate layers. Only in this way can board game engineers prepare the proper moulds and knives for production. After checking the manuscript, WinGo will set its machines to work after samples are produced and are sure to display the expected effects. All caution is paid to guarantee perfect product performance

Wingo-games-board-game-maker-custom-board-game-game-cut-mold-setting

      It is hard to image how plain paper takes the shape of delicate playing cards, tokens and chips. They not only come from designers’ inspiration but also from the evaluation, review and adjustment of printing engineers. Professional engineers from WinGo will analyze and evaluate the design sheets on receiving them to secure proper margin and blood setting. They will superimpose cutting lines and the image to find out problems beforehand. Any issues will be fully rectified in case of irrevocably dire consequence in production. This is why WinGo would require designers to make cutting lines in vector and place them in separate layers. Only in this way can engineers prepare the proper moulds and knives for production. After checking the manuscript, WinGo will set its machines to work after samples are produced and are sure to display the expected effects. All caution is paid to guarantee perfect product performance.

      One minute on the stage needs ten years of practice off stage. Despite the stretches and contraction of paper and numerous technical limitations, we can still minimize cutting deviation by prevention, strict management in the board game production and post-production inspection. Subscribe to WinGo to learn more technical skills about board game manufacturing.

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